Microsoft Lumia 950 XL review
Lumia flagships are a rare breed, not just in terms of new models, but on the street as well. Almost four years have passed since the Lumia 900 line began, and a lot has happened in that time – not least the evaporation of Windows Phone's already paltry market share.
The Nokia Lumia 930, nominally the last flagship-class device in the WIndows Phone era, was released back in mid 2014, but the world has moved on.
Now, a QHD screen and a powerful 64-bit processor is the bare minimum that an elite-tier handset needs in order to compete. And with quality imaging also becoming the norm rather than the exception, there's little room for compromise at the top.
Against this, everything that once made the Lumia brand special no longer has such lustre. Optical imaging stabilisation is one such example – the thing that Nokia once did best is now commonplace.
Dreams of making smartphones for everyone and seeing Windows 10 Mobileconquer the world with coloured tiles have been replaced with a more modest ambition: making devices to reward fans who stuck with the OS through the lean times.
Enter the Microsoft Lumia 950 XL, alongside the Lumia 950.
The Lumia 950 XL is, as the name suggests, the larger device of the two, and it boasts some hefty specifications too, meaning that on paper it looks to be a smartphone geek's dream.
But with the Android and iOS competition now so incredibly strong, is it really enough to restore consumer confidence in Microsoft's mobile vision?
Design
Over its years as a smartphone maker Nokia built up a considerable design pedigree, and the Lumia line was no exception. With the handsets defined by the use of colourful matte polycarbonate, even a punter on the street could recognise the likes of a Lumia 920 at a distance.
Things have changed under the bean counters at Microsoft, and at first glance the Lumia 950 XL is almost totally unremarkable, at least from the front. The 5.7-inch AMOLED display, covered with a sheet of Gorilla Glass 4, takes up most of the faceplate, with only a small, minimalist 'Microsoft' logo adorning the top.
The rear of the handset also tends towards a corporate look and feel. A vast expanse of featureless black matte polycarbonate houses just two notable landmarks – a large, silver-ringed camera 'oreo', and a small Windows logo.
The power button and volume keys are on the right side, as you'd expect, but their layout is odd and confusing. Whereas the power button normally stands alone, on the Lumia 950 XL it's flanked by separate volume up and volume down keys.
This may sound like a minor detail, but as someone who's used Lumias on a daily basis for years I found the new button layout jarring throughout my review period. Moreover the buttons themselves, while nicely clicky, are quite sharp, making them feel unfinished.
On the same side you'll also find the two-stage camera shutter button, always a nice inclusion.
Thankfully, one trend that began a while back – the abandoning of removable backs – has been reversed here. The rear of the Lumia 950 XL is user-removable and replaceable, giving access to the microSD card slot and to the removable battery.
As the 950 XL is a phablet, using it in one hand was always going to be something of a challenge, but thanks to the weighting of the device it's not as bad as I feared it might be. Even at 8.1mm thick and 165g, and with my spindly little mitts, using the handset was never uncomfortable.
Overall, the design of the Lumia 950 XL is unremarkable. In a budget smartphone, I'd list that as a positive, especially given some of the weird-looking units that are occasionally trundled out; but in a 2015 flagship device that costs the best part of an iPhone, it's a different story.
When you're spending the sort of money on a handset that could buy you a week's holiday for two, the experience has to reflect that, and that experience starts when you first pick up the device.
Buy an iPhone 6S and the jewel-like feel is an instant reward, and the same goes for the Samsung Galaxy S6 or even the Google Nexus 6P. These devices are distinguishable and special, whereas the Lumia 950 XL is unfortunately reminiscent of its less-upmarket brother, the 640 XL.
Earlier Lumia devices gave the user a sense of identity in the hand, something unique, and that has been lost. Whether the diehard Windows faithful will care has yet to be seen, but other potential purchasers are unlikely to be blown away.
The genesis of a new operating system that prioritises a unique and cohesive design should be honoured in the hardware carrying it, such as with the Dell XPS 13, and in this respect Microsoft has failed with the Lumia 950 XL.
Display
The screen is another story altogether, and clear signs of Nokia's display heritage can be found in the Microsoft Lumia 950 XL. Outdoor visibility is pretty good, although it would be nice if the screen could become just a tad brighter. The 2K resolution of the 5.7-inch panel equates to a 518ppi, making text lovely and crisp, and enabling the Windows Live Tiles to really stand out.
As might be expected with an AMOLED screen, contrast is excellent. Colours have a very nice 'pop' to them, while blacks are pleasingly deep. Viewing angles are great, with no drop-off in either brightness or colour from any angle.
Somewhat unusually for an AMOLED display, the colour accuracy is also very good. Microsoft claims to have calibrated the panel exactly, and to my eyes I could find nothing wrong, although you have the option to change the white balance in the settings menu.
The device also supports a popular and somewhat mislaid feature in 'Glance', which enables the display of information when the phone is asleep. Double-tap to wake has been discarded, however.A lot has been said about Microsoft's mobile journey. The firm arrived on the scene in 2000 with Windows Mobile, and rebooted with Windows Phone 7 in 2010 and later again with Windows Phone 8; each attempt failed to capture the attention of mainstream users. Windows 10 Mobile is something different altogether though.
The real story behind Windows 10 is the change in focus, a recalibration of Redmond's mobile strategy. In the past we saw the typical Microsoft bravado, bolstered by years at the top of the heap, culminating in rather brash efforts that failed to make a lasting impression.
Windows 10 Mobile is an acceptance of the current reality of the wider smartphone landscape, and of Microsoft's place in it. Microsoft has reinvented its software once more to meet the needs of a different user base, one that values customisation over almost all else and that doesn't care a great deal about looks.
As such, there is plenty of wholesome geekery on offer. Perhaps the best example of this is Windows 'Hello', the iris-recognition technology built into the device.
Theoretically this enables the user to unlock the phone with their eye, but in practice I found that it failed more often than not, no doubt because I wear glasses.
Microsoft has been careful to label the feature as a beta, with shortcomings to be addressed via software updates, and I found that when someone who doesn't wear glasses used the feature the accuracy was much improved.
While iris scanning isn't perhaps as immediately convenient as a fingerprint scanner, it's nonetheless an imaginative inclusion.
As for the wider feel of Windows 10 Mobile, imaginative isn't the first word that springs to mind. When I first used Windows Phone it was on version 7.5, and compared to Android and iOS I generally felt that it had a bold style and cohesion, even in the third-party applications the other systems often lacked.
Windows 8 cemented this, and to this point I don't believe any operating system looks better on an AMOLED screen. With Windows 10 Mobile, however, Microsoft has abandoned this sense of style in favour of feature creep.
This makes for some odd choices. The circles in the revamped People hub are a little grating, while the renamed 'Microsoft Edge' (replacing the inbuilt Internet Explorer) takes a little getting used to. Removing the native Music app for 'Groove Music' is also a little confusing, especially for those unacquainted with Microsoft's new streaming service.
For every downside there is an upside however. Double-tapping the softkey bar causes the display to sleep, while the phone app has a built-in option for voice recording, a godsend for those doing interviews.
There's even a slider for adjusting the transparency of the Live Tiles, which is a nice touch. In short, even more than Cyanogen OS, Windows 10 Mobile has the potential to be something of a tinkerer's paradise.
The story as a whole is of a shift from design over usability to function over form. The experience is still somewhat suspect, though. I suffered regular stutters when using the Start button, frozen screens at random intervals, apps randomly crashing and occasional issues with voice calls, among other things.
Given that Windows Phone as it currently stands is completely rock-solid, the fact that Windows 10 Mobile is such a mish-mash is a little surprising.
Microsoft will in no doubt improve the experience over the next few months, and those with prior experience of using a device with beta software will understand the risks involved; for the average punter, however, it could well be a no-no, at least for the moment.
USB-C
In the last few years microUSB as a standard has become pretty much ubiquitous on smartphones, with almost every device (so long as it doesn't bear the Apple logo) using such a port for charging and data transfer. The times, however, are a-changing.
USB-C offers a couple of advantages over microUSB, enabling faster charging and, by incorporating a reversible connector design, eliminating the problem of trying to plug the cable in the wrong way up.
This is all well and good, but there's just one problem: good luck trying to find someone who has a spare USB-C cable handy.
With only a few flagship phones currently using the standard, we're not throwing away our microUSB cables just yet. I've been through around four phones in the last five years or so, and I've accumulated roughly enough microUSB cables to circle the Earth twice.
This means that charging most devices isn't an issue, and neither are lost or damaged cables. Working with USB-C is another matter altogether.
Moreover, with the Lumia line, the 'wrong way up' problem was solved with the addition of a textured pattern on the charging cables supplied by Nokia – that one small indent made a big difference.
On the Lumia 950 XL I found the USB-C port more of an irritant than anything else, and if the point of the change from microUSB is convenience, then I'm missing something. I had to remember to take a USB-C cable with me for data transfer and charging in different rooms, something which was a definite nuisance.
This could prove to be a real pain when travelling as well – you can pick up a generic microUSB charger simply and cheaply just about anywhere, and that's far from the case with USB-C at the moment.
Although devices such as the OnePlus 2, Nexus 5X, Nexus 6P and LG G5 have adopted the standard, it's not being taken up beyond by everyone with theSamsung Galaxy S7 and S7 Edge sticking with microUSB.
One Great Continuum
Despite the ever increasing power of smartphones giving developers more and more options for expansion and improvement, not much has actually changed in the last few years. Case in point with the iPhone, which despite various iterations since its original release is still functionally the same device.
With the Windows 10 unified code base and variable design language, Microsoft is hoping to position Continuum as a halfway point between the mobile phone and the desktop, as a device that can revolutionise computing as a whole.
At the moment however, Continuum is limited to dedicated Windows apps, of which there are only a few, meaning the feature is effectively a mirror of Windows RT, enabling a little extra functionality when plugged into a bigger screen.
If the story of Windows 10 is one of potential however, then Continuum is easily the feature that has the greatest chance to become something great; however only time will tell what will become of Microsoft's admirable effort.If there was one advantage in waiting so long before bringing out the next elite Lumias, it was that Microsoft had the chance to thoroughly analyse hardware trends before jumping in. As such, the Microsoft Lumia 950 XL comes well equipped, both by the standards set for 2015 and for the future.
Powering the device is the controversial Qualcomm Snapdragon 810, an octa-core 64-bit chip clocked at 2.0GHz, and backed up with 3GB of RAM. Much has been written about the Snapdragon 810, and the various '-gates' it's caused, in the past year.
Microsoft has worked hard to counter reported overheating and other issues. The chip is a newer version from Qualcomm, lacking some of the problems of its predecessor, but perhaps more importantly, the Lumia 950 XL has liquid cooling. That's right: liquid cooling.
The geek cred of such a feature notwithstanding, in general use I still found that the device could become quite warm, especially when attempting to do several things at once, or when experiencing one of Windows 10 Mobile's frequent bug episodes.
This also raises concerns regarding the longevity of the device. There's no doubt that Microsoft will continue to optimise both the OS and the chip so they can run with some increased degree of harmony, but whether the phone might melt internally beforehand is another question altogether.
Despite this, whether gaming or running multiple apps at once, I experienced no slowdowns. Really, there's nothing in the Windows Phone app ecosystem that can really challenge the likes of the 810, especially given that the previous most powerful chip in widespread use was 2013's Snapdragon 800, in the likes of the Lumia 1520 and 930.
The app problem on Windows 10 Mobile is the same as it was on Windows Phone – that's to say, pretty bad. Geekbench 3 was not available for use, and so Basemark OS 2 was used. For comparison, I also ran the benchmark app on both the Nokia Lumia 930 and the Microsoft Lumia 950.
All results ought to be taken with a pinch of salt. Windows Phone has many great third-party solutions to many aspects of the app gap, but a proper, current benchmarking app has yet to arise.
Overall the results were a little odd, with the Lumia 930 achieving an overall score of 1001, the 950 managing 1295 and the XL managing only a paltry 890. This doesn't show the whole story however, with the graphics section being quite telling.
Here the 930 managed 1212, the 950 came to 1436 and the XL bounding ahead to 2014. In the System and Web sections, the XL achieved a considerable lead also. However, this was only due to a odd problem with the memory segment, seemingly due to the device attempting to write to microSD rather than the faster flash system memory.
With regards to memory management, Windows 10 Mobile takes a cue from iOS. Instead of truly running in the background, apps are paused, with only certain trusted sources able to break this lock.
This means that multi-taskers might be slightly frustrated, but it makes for swift transitions between apps, as well as meaning that wayward processes have less of a chance to malfunction and consume battery. The device can handle around eight open apps at once before beginning to close processes.
In everyday use I found the Lumia 950 XL to be a strong performer. When swiping through the OS, and opening and closing apps, everything worked as it should. However, as is something of a trademark with Windows Phone, there wasn't much separating it from my Lumia 930 in terms of performance.
The spec sheet of the XL may be an indication of where things are heading, but for the moment it might be slight overkill.
But with the in-built 32GB of storage, along with the potential to at least triple that via a microSD card, even the most demanding of power users ought to be satisfied.If there was one advantage in waiting so long before bringing out the next elite Lumias, it was that Microsoft had the chance to thoroughly analyse hardware trends before jumping in. As such, the Microsoft Lumia 950 XL comes well equipped, both by the standards set for 2015 and for the future.
Powering the device is the controversial Qualcomm Snapdragon 810, an octa-core 64-bit chip clocked at 2.0GHz, and backed up with 3GB of RAM. Much has been written about the Snapdragon 810, and the various '-gates' it's caused, in the past year.
Microsoft has worked hard to counter reported overheating and other issues. The chip is a newer version from Qualcomm, lacking some of the problems of its predecessor, but perhaps more importantly, the Lumia 950 XL has liquid cooling. That's right: liquid cooling.
The geek cred of such a feature notwithstanding, in general use I still found that the device could become quite warm, especially when attempting to do several things at once, or when experiencing one of Windows 10 Mobile's frequent bug episodes.
This also raises concerns regarding the longevity of the device. There's no doubt that Microsoft will continue to optimise both the OS and the chip so they can run with some increased degree of harmony, but whether the phone might melt internally beforehand is another question altogether.
Despite this, whether gaming or running multiple apps at once, I experienced no slowdowns. Really, there's nothing in the Windows Phone app ecosystem that can really challenge the likes of the 810, especially given that the previous most powerful chip in widespread use was 2013's Snapdragon 800, in the likes of the Lumia 1520 and 930.
The app problem on Windows 10 Mobile is the same as it was on Windows Phone – that's to say, pretty bad. Geekbench 3 was not available for use, and so Basemark OS 2 was used. For comparison, I also ran the benchmark app on both the Nokia Lumia 930 and the Microsoft Lumia 950.
All results ought to be taken with a pinch of salt. Windows Phone has many great third-party solutions to many aspects of the app gap, but a proper, current benchmarking app has yet to arise.
Overall the results were a little odd, with the Lumia 930 achieving an overall score of 1001, the 950 managing 1295 and the XL managing only a paltry 890. This doesn't show the whole story however, with the graphics section being quite telling.
Here the 930 managed 1212, the 950 came to 1436 and the XL bounding ahead to 2014. In the System and Web sections, the XL achieved a considerable lead also. However, this was only due to a odd problem with the memory segment, seemingly due to the device attempting to write to microSD rather than the faster flash system memory.
With regards to memory management, Windows 10 Mobile takes a cue from iOS. Instead of truly running in the background, apps are paused, with only certain trusted sources able to break this lock.
This means that multi-taskers might be slightly frustrated, but it makes for swift transitions between apps, as well as meaning that wayward processes have less of a chance to malfunction and consume battery. The device can handle around eight open apps at once before beginning to close processes.
In everyday use I found the Lumia 950 XL to be a strong performer. When swiping through the OS, and opening and closing apps, everything worked as it should. However, as is something of a trademark with Windows Phone, there wasn't much separating it from my Lumia 930 in terms of performance.
The spec sheet of the XL may be an indication of where things are heading, but for the moment it might be slight overkill.
But with the in-built 32GB of storage, along with the potential to at least triple that via a microSD card, even the most demanding of power users ought to be satisfied.
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